Median xl shared stash save

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It would be nice if the base game looked at similar adjustments or advanced options without needing to download crufty MPQ editing tools to mod the game. That alone makes a big difference over time. Mods like Project Diablo 2 sets the NoDrop rate for /players 1 equivalent to /players 5. Single player does have the /players command, but that raises mob health and damage too, restricting you even further to cookie cutter builds like a blizzard sorc in a limited number of areas, especially if you’re undergeared to begin with.

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The worst drop rate for Zod was 1.08-1.09 where it was 1/184320 when the Runes 17 class was rolled. Of course most of that time was spent during patches where drop rates for high runes were notoriously low. (I’ve spent countless hours playing this game throughout the 20+ years it’s been available, I’ve never found a Jah or Ber or whatever. I should find a high rune and immediately use it in something fun knowing it won’t literally be the last time in my life I ever find one. Finding a high rune shouldn’t be such a crazy event that it sits in my stash forever because I’m too afraid to use it on anything less than the most perfect base. Also agree that drops should be looked at, especially for single player.

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